May
4
Raze – Weapon/Stats Breakdown
Not sure which weapon is the best, what does the most damage, or which gun is best for headshots?
Here’s a nice breakdown of all the weapons in Raze, and some other stats.
Recoil: Amount the gun moves around when firing. Higher recoil = less accurate
Range: 300 = pretty much unlimited range
Pierce: Goes right through enemies
Ballistic Weapons
| Weapon | Damage | Recoil | Range | Shots/Second | Clip/Max Ammo | Headshot | Special |
| Pistol | 12 | 7 | 300 | 6 | 8 / 128 | 1.5x | |
| A. Rifle | 8 | 10 | 300 | 15 | 30 / 240 | 1.2x | |
| Zapper | 8 | 5 | 23 | 30 | 400 / 400 | - – - | Pierce |
| Shotgun | 25 x 5 | 35 | 50 | 1.3 | 4 / 32 | - – - | 5 Bullets |
| Sniper | 55 | 3 | 300 | 2.3 | 5 / 20 | 2x | |
| Railgun | 80 | 4 | 250 | 1 | 3 / 12 | 1.3x | Pierce |
| Chaingun | 3 | 20 | 100 | 60 | 400 / 400 | 1.3x |
Explosive Weapons
| Weapon | Dmg | Radius Dmg | Radius | Recoil | Range | Shots/Second | Clip/Max Ammo |
| Bio Uzi | 12.5 | 10 | 2.2 | 4 | 300 | 6 | 18 / 144 |
| Grenade L. | 80 | 40 | 3.5 | 4 | 300 | 3 | 10 / 140 |
| Rocket L. | 150 | 105 | 6 | 5 | 300 | 3 | 3 / 12 |
Health
Normally, all players have 100 health. But there are some modifiers in play. In the campaign, Zombies and Robots will usually have around 400-500 health, but have lower AI’s (more on AI in a bit). In the human campaign level where you take control of a prototype Robot, you actually have 1,000 health.
Difficulty also modifies ally/enemy health. This is done to add an extra layer of challenge or easiness to the game, while also making it seem like the enemies may just be lesser or more heavily armored. Generally, the easiest difficulty will make enemies have only 50% health, normal will give them 100% health, and the hardest difficulty will give enemies 150% health. (Calculated after the zombie/robot health mods).
Shields
Like health, you can get 100 shield power. Although, when you take damage, your shields will only absorb 90% of the damage, while the other 10% will go to your health. So if you got hit with 50 damage, 45 will be taken away from your shields, and 5 from your health.
AI
The enemies will behave differently based on their difficulty setting. Normally, easier AI will tend to camp (stay in one place and duck), especially with long ranged weapons. They will also often stop moving to aim and check their surroundings, while more difficult AI will always be on the move, and very rarely stop. Difficulty will also greatly affect the enemies accuracy. While harder AI will have better accuracy and tend to go for headshots more often (though not too often!), easier AI will have a hard time keeping their gun pointed at you. Also, harder enemies will tend to shoot their weapons as fast as they can, while easier guys will shoot their weapons more slowly, and take their time.
If there’s anything I left out, just stick it in a comment.
